Os The First Berserker: Khazan Diaries



A clara inspiração de modo a isso foi Nioh, que igualmente utiliza 1 sistema natural semelhante, mas isso tira 1 pouco do charme por um Souls e a graça do explorar 1 mundo interconectado e dar caminhos bem escondidos entre as áreas.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

24 de março do 2025 por André Custodio À medida de que a comunidade souls Vive Ainda mais viúva utilizando a carência de novos Dark Souls e com o abandono do Bloodborne, seus olhares se voltam para ESTES títulos originais de que vêm dando as caras nos últimos anos.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

The developers describe the content like The First Berserker: Khazan this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

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Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Acompanho anime desde criancinha e é 1 sonho realizado trabalhar usando duas DE maiores paixões da minha vida.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem vir a personalizar efetivamente suas táticas para conquistar muitos tipos do chefes e navegar por cenários do combate variados.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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